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-   -   unreal tournament 2004 (http://www.imho.ws/showthread.php?t=31499)

Zer0Stack 05.04.2004 20:38

Appz_newS

а ты играй на Godlike, если пройдешь тебе анрилеры мира памятник поставят:biggrin:

Supervisor 06.04.2004 09:10

i386, я не прикалываюсь так играть. Знаю пару человек которые прикалываются. Они на самом сложноп прошли Unreal Tournament и Unreal Tournament 2003. Сам я почти полностью на самом сложном прошел Unreal Tournament. Но долбится часами ради одного уровня это не по мне.

Roulett 06.04.2004 11:00

в UT2004 смысл только с живыми людьми играть, никакой бот не заменит тебе реального человека с его хитростью, сообразительностью и т.д.

Supervisor 06.04.2004 12:08

Цитата:

Roulett:
никакой бот не заменит тебе реального человека
Точно в цель. Жаль у меня нет возможности по сети гонять, а хочется. Помнится раньше на работе отдел на отдел играли.
:biggrin: Правда из моего отдела был только я, а против меня 3-4 чела.

vts 06.04.2004 15:36

Ppl, po ve4eram zapuskayu dedicate
Propat4eniy, cd-key nenado. (100 mbit / M9)
Ishite v spiske VTS server ili ut2004://ut2004.q3ru.net

Bloody_BATon 29.04.2004 19:38

Человеки пишите ну как вам игра!А то здесь мало человек не интересно!!
И напишите пару серверов кроме playground.ru!!!

Zer0Stack 30.04.2004 12:20

2 killer
 
UT2004.ru DeathMatch (PlayGround.ru) IP: ut2004.ru
UT2004.ru Onslaught (PlayGround.ru) IP: ut2004.ru Port: 7877
< BepX > UT2004 SPDOP Server IP: 195.34.31.51 Port: 7777
ut.devnull.ru IP: 217.26.177.4 Port: 7777
PURGA UT2004 Server IP: 195.58.6.12 Port: 7777
AT UT2004 Server DM mode IP: 195.248.191.103 Port: 7981
AT UT2004 Duel Server IP: 195.248.191.103 Port: 7777
UT2004 Onslaught Server - ET.UAGAMES.COM IP: et.uagames.com Port: 7777

:duel:

Bloody_BATon 30.04.2004 19:57

i386 ПАСИБКИ теперь оторвусь на DSL(недавно поставиЛ)))))

Bloody_BATon 05.06.2004 19:50

Набрёл на одну штуку bonus pack vol 2 а когда был первый и что сделал второй вот:
http://www.playground.ru/files/3708/

Opri4nik 08.06.2004 19:19

Люди, помогите!
У меня на первом диске битый файл в папке Animations\2K4_NvidiaIntro.ukx.uz2, если кто может куда-нибудь выложить? Он весит 1 775 Кб!!! Помогите!

Zer0Stack 09.06.2004 11:21

Opri4nik
могу на мыло скинуть

Supervisor 09.06.2004 13:19

Opri4nik, судя по названию это просто какая то заставка. Разве без него игра не идет?

Zer0Stack 09.06.2004 15:23

Appz_newS
нет без нее не пойдет

fear factor 23.08.2004 08:02

UT2004 v3270 winpatch
Патч для Unreal Tournament 2004
Дата выхода: 20.08.2004
Имя файла: ut2004-winpatch3270.exe
Размер: 12Mb

Full Change List

Onslaught related:
- Onslaught Map window clearly shows what team you are on
- The green vehicle crosshair no longer off centered from the main crosshair.
- Drivers don't take drowning damage while driving vehicle
- Made Vehicle.tick() functionality native (for performance).
- Added LockWarningInterval property to Vehicle.
- Fixed vehicles taking water damage when their driver gets out while they are in the water
- Fixed Onslaught Vehicles so their reset time is reset to at least 10 seconds when healed
- fixed AVRiL fired by bot sometimes changing to target vehicle bot is getting into.
- reduced bot accuracy with the Onslaught turret
- limited how far Scorpion web projectiles can fall before dissipating, to prevent them being used for spamming
- Fixed link projectiles not doing extra damage to vehicles when linked up
- Fixed bots teleport looping in Onslaught

General Game play:
- Fixed low skill bots using lifts
- CTF defender AI improvements (pursuing flag)
- Optimized splash effects
- Junkyard magnet now works again
- Fixed AS-Junkyard exploit
- Don't preload skins with botuse=0
- Only precache Epic skins unless xDeathMatch.bCustomPreload is true
- Various script warning fixes
- SkipMatch cheat gives you credits as well
- MutNoSuperWeapons no longer in "arena" group.
- Fixed CTF-TwinTombs wrong team playerstart

Menus:
- "Movie" tab is no longer empty in other languages
- Fixed some script warnings in UT2K4Tab_OnslaughtMap
- Fixed alignment bug in the Filters menu
- Fixed manually adding a favorite server overwriting the selected favorite.
- Fixed various options in the filters menu not being set to read only.

Demo Recording:
- Fixed Onslaught turrets so that their weaponmesh doesn't get hidden in demo playback
- Fixed Onslaught 2nd/3rd weapon orientation craziness during demo play back
- Fixed behindview resetting when preview another player in 3rd person during demo playback
- Fixed the Onslaught mini-map so it appears in demo playback (but not 100% functional)
- Fixed Auto-Demo Recording

Server Admin:
- Fixed setting spaces in MOTD via webadmin

Networking:
- Fixed "weapon not firing" bug, caused by reliable bunches from client getting queued up on server under certain packet loss conditions.
- Improved low net bandwith (modem) client net performance:
- improved vehicle turret replication at low net bandwidths
- improved old pawn replication at low net bandwidths
- Added bWasSaturated flag to PlayerController - set on server side when connection was saturated the previous tick
- if connection saturated and low bandwidth, use terrain traces for determining relevancy
- Lowered netpriority and netupdatefrequency for onsweaponpawns
- Made super shock beams not bNetTemporary (so you always see your shots even w/ packet loss)
- Added MaxClientFrameRate configurable property to LevelInfo. Add MaxClientFrameRate=xx to the [Engine.LevelInfo] section of your UT2004.ini to change this property. It only works if your netspeed is above 10000 (LAN games, or as negotiated between server and client - increase the servers MaxInternetClientRate above 10000 to use this feature in internet games). Increasing this value will increase upstream bandwidth use, possibly causing problems for ADSL and cable modem users with low bandwidth upstream pipes, and will also increase server CPU utilization. - Improved server performance by removing some expensive (and never tripped) checks
- Fixed speaking beacon to be green if have link out
- Fixed network jitter at low game speeds (gamespeed mutator)
- Speed hack checks enabled when flying redeemer
- Colored names exploit fixed again
- Fixed Web Response exploit
- Fixed server crash exploit
- Improved handling of packet loss of initial actor replication bunch

Mod Author Related:
- Fixed compile error/warnings with -mod= to point to the right directory.
- Made manifest transient, so it doesn't prevent saving games
- Fix for bInstantRotation weapons so they support having the same yaw and pitch bone.
- Added 2 commands to the security actor to return all aliases and bindings, and added example code to XPlayer showing how to use them.
- Pawns using PHYS_Spider play walking anims
- Added dumpframes command for dumping raw frames as a movie. In the console, type "dumpframes start" to begin the process, and "dumpframes stop" to end the process. It should be using the current screenshot mask.
- Adjusted Scripted textures to use the character 'Q' for height, not char #0

Editor:
- Integrated particle system editor (under the tools menu).

Engine/General:
- Fixed NaNs in model render data (caused rendering issues on some hardware).
- Fixed crash bug in USkeletalMesh::GetCollisionBoundingBox()
- 64-bit fix.
- Fixed corrupt maps crashing upon .UCL generation
- MoveActor() performance optimization (avoid going through attachment list if possible)
- Don't write "xx moved without proper hashing" warning to client logs.
- fixed rare (mod only) karma physics crash

_ftp://ftp.playground.ru/files/DB1/ut2004/patch/ut2004-winpatch3270.exe
_http://dl.playground.ru/files/DB1/ut2004/patch/ut2004-winpatch3270.exe

fear factor 12.09.2004 08:58

Action Unreal Tournament Filesize: 251.8 MB

Продолжение знаменитой серии Action - модов, на этот раз для UT 2004. Мод добавляет в игру реалистичное оружие, доработанную модель повреждений и множество других изменений, которые полностью преображают геймплей.

fear factor 13.09.2004 03:59

UT2004 Community Bonus Pack 2: Volume 2

там же можна забрать и

UT2004 Community Bonus Pack 2: Volume 1

fear factor 14.09.2004 04:52

UT2004 v3323 Beta Новый бета-патч для UT 2004 версии v3323. Список изменений:
Onslaught related:
- Fixed accessed none in mid-game GUI code
- New, optimized Goliath shot hit effect
- Fixed Raptor camera from clipping into the world
- fixed collision hole in Goliath
- vehicle splash rings
- fixed daredevil message to only show the stats that made you a daredevil
- Manta water spray effect
- If two nodes are an equal number of links away from the enemy powercore, the autospawn system will now select the one physically closer to the core instead of randomly picking one.
- Optimized some effects to improve client performance
Onslaught AI:
- greatly improved AI control of flying vehicles
- fixed bot getting out of vehicle and instantly killed causing AI problems
- bots in mantas and scorpions may jump out if about to be hit by avril
- Improved Leviathan AI
- improve Raptor firemode selection AI
- bots like jumppads more in Onslaught
- improved AI initial node rush
- bots better at comboing with PRV side gun
- improve AI vehicle route following (less backing up)
- high skill bots jump out of mantas that have web projectile stuck to them
- fixed occasional bot in vehicle getting stuck on inventoryspot
- fixed bot avril locks when bot can't see target
- fixed bots trying to heal node from too far away
- fixed defenders staying in vehicle too long when node unpowered
- PowerCores now block paths through them (need to rebuild paths for this to work)
- bot Mantas more aggressive against foot enemies
- bots smarter about navigationpoints blocked by vehicles
- move as close as possible in vehicle if no path to dest (until currentpath isn't useable)
- bots pick best side of vehicle to get out
- Entering a vehicle turns off a pawn's and a pawn's weapon's AmbientSounds
- bots keep manning tanks (and other "important" vehicles) when possible
- bots do multiple dodges toward road pathnodes
- improved bots staying focused on enemy attacking power core
- if bot can't get out of vehicle turret, he tries to switch to driving vehicle if there's no driver
- bots understand they can't shoot through powernode shields
- bots don't toss spidermines into powernode shields
- fixed bots in vehicles trying to use teleporters
- improved bot use of handbraking for steering
General game play:
- removed log warnings when damagetype is none
- fix for getplayerstart log spam in invasion
- Fixed the single player not going to the SP_Main menu after showing the intro
- fixed script warnings
- Only allow suicides once every 10 seconds
- fixed Xan torso w/ invisibility
- have "?" portrait show up if no valid portrait on HUD
Demo Recording:
- Added a hack so that demorecdrivers always convince the server that it's UTX files are Gen=1 (fixes CTF flags not showing in demos recorded on dedicated server installs)
Networking:
- UT2K4 works with WinXP SP2 firewall
- speed hack detection improvements (less problems for people with just bad connections)
- Fixed Linux server crash when Master Server drops connection unexpectedly. (in 3270.1)
- increased default ConnectionTimeout to 30 seconds
- fixed cases where non-replicated emitters were being spawned server side (performance improvement)
- Fix for server travel crash bug.
- fixed destroyed vehicles disappearing so much on saturated connections
- Properly handle the FailCode command coming from the server. This was what would cause a client to appear "locked solid" when 2 clients were trying to join the last slot.
- "Only Official Maps" toggle in server browser now becomes disabled when mods are loaded.
- Fixed the server browser Filters description overlap.
- Fixed Classic Translocator Setting in net games.
- The "Press F10 to" Connection Message makes it's return.
- Fixed vehicles looking flipped over on clients when they aren't
- Servers recover if connection to master server fails during receive
- Fixed HandleStream crash on server with some user Assault levels on connections with packet loss
- Server performance improvement (don't copy structs in NEQ replication comparisons)
Editor:
- added per layer detail settings for terrain deco layers
- fixed particle editor crash
Engine/General:
- fix for processhitwall crash
- fixed script assignment bug (assignment of deleted actors resulted in no change from the current value).
- loading time speedup.

ykypok 14.09.2004 13:52

люди поделитесь насколько интересней играть с action модом ???
стоит ли его качать ?

fear factor 15.09.2004 03:25

Свет увидела очередная редакция популярного мода для Unreal Tournament 2004 под названием Troopers Dawn of Destiny. Новая версия включает в себя еще одно транспортное средство (Imperial Speederbike), несколько новых моделей и карт, а также еще один класс бойцов. Разумеется, пополнился и арсенал, а также появились прочие мелкие доработки.

UT2004: Troopers Dawn of Destiny v4.0

Размер: 324Mb

Новая версия популярного мода для UT 2004 под названием Troopers Dawn of Destiny. Список изменений:
- New Vehicle – Imperial Speederbike (and a DM map to go with it)
- Objective maps that WORK (Yes they end, and the objectives are fully functional)
- Reworked and overhauled maps (Yavin and Mos look and play better then ever)
- New models both rebel and imperial (Normal, Forest and Desert sets)
- New class – Gunner, along with a weapon redistribution on all classes
- New Animations
- Reworked blaster system for faster blaster bolts
- New blaster effects and muzzle flashes
- New Modified e-11 effect
- Revised Storm Trooper model (they are not anorexic anymore)
- New Weapons for both teams
- Death Hammer (Imperial Pistol)
- New DLT 19 model and animations
- Blastech A280 (Rebel carbine)
- Blastech A295 (Rebel Sniper Rifle)
- Imperial Storm Trooper Thermal Detonator
- Introduction of Iron Sight or Scoped mode for all weapons in place of the previous zoom button
- New Music (Intro and Menu with more to come)
- Fixed various bugs

Alefz 15.01.2005 17:43

Для этой игры есть локализация (руссификация) диалогов - текстовых и звуковых нормального качества?
Можно ли ставить на игру скачанную с nnm.ru(DEViANCE) патчи?

Bloody_BATon 16.01.2005 15:46

Alefz патчи ставятся на любую версию!!!!
А локализации к сожалению нет да и зачем???

russianpirate 04.04.2005 02:55

нету-ли не забанниных cd-key или online enabler для линукс версии?

StarAnt 06.04.2005 18:31

Привет всем!
Есть проблема. 3х дисковый релиз в virtal CD образах - ставится долго и счастливо, а ето не есть гуд, после переустановки оси не прёт, по новой ставить опять же - долго и счастливо,
Так же легче переписать саму игрушку уже заинсталленную 5 гигов с харда на хард у друга, чем тащить образы, инсталить - 7 гигов как языком слизали, а места на харде на своём к общему сожалению маловато и 2 гига играют роль (идёт война за сотни метров). Нет ли патчика, что бы играло без ущерба для компа, оси и игры.
Нужно очень. Кто могёт, желательно пусть помогёт. :молись:


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