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Старый 02.11.2003, 03:56     # 1
Deonisy
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Deonisy МолодецDeonisy МолодецDeonisy Молодец
Grand Theft Auto 4 Только для PlayStation 2! >>>>

Компания Take Two Interactive официально заявила о сроках релиза продолжения сериала Grand Theft Auto. Четвертая часть популярной игры станет эксклюзивом игровой системы PlayStation 2 и появится в свободной продаже в четвертом квартале 2004 года в США. Сейчас компания сообщает об успехе продаж своих проектов.

Цифры, предоставленные прессе компанией Take Two Interactive подтвержалают это заявление:

Grand Theft Auto series . 25 миллионов экземпляров
Grand Theft Auto 3 and Vice City - 20 миллионов экземпляров
Midnight Club - over 3 миллиона экземпляров
Smuggler's Run - over 1 миллион экземпляров
Mafia - over 800,000 экземпляров
Conflict: Desert Storm - свыше 800,000 экземпляров
Tropico . свыше 500,000 экземпляров
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Старый 02.11.2003, 06:28     # 2
russ
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russ Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуруruss Гуру
major357

Вранье как всегда, это что бы заинтересовать народ, и что бы PS 2 покупали, т.к. уже готова 3 версия приставки, это чисто рекламный ход Сони.
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Старый 29.06.2007, 15:55     # 3
DJLOVE
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DJLOVE Бог с наворотамиDJLOVE Бог с наворотами
DJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотамиDJLOVE Бог с наворотами
russ, прав...

in the United States for Xbox 360 and PlayStation 3, что означает что и на PS2 и позже конечно же PC

English:

Цитата:
Grand Theft Auto IV (also known as GTA IV or GTA 4) is the upcoming eleventh installment of the Grand Theft Auto video game franchise, announced for release by Rockstar Games in 2007 in the United States for Xbox 360 and PlayStation 3.[1] The game will be set in a redesigned Liberty City in the year 2007. GTA IV will run on the RAGE game engine, which also powered Rockstar Games Presents Table Tennis.[2] The game is being written by Rockstar co-founder Dan Houser. It will include online play, but will not be an MMORPG. GTA IV has been nominated for a 2006 Golden Joystick Award in the One To Watch For 2007 category.[3]

According to Janco Partners analyst Mike Mickey, a financial consultant for Take-Two Interactive Software, around 150 game developers are working on Grand Theft Auto IV. He also remarked that Rockstar Games is "fully capable of ushering in an entertainment experience categorically superior to the prior cycle’s GTA product".

Rockstar Games appears to be committed to the October 16, 2007 release date. However, Wedbush Morgan analyst Michael Pachter predicts that Take-Two may choose to delay the release of GTA IV in order to boost its financial results for 2008 and to avoid competing with the release of another highly anticipated title, Halo 3.[4] Rockstar responded by saying that GTA IV is still on track for release in "late October".[5]

According to a Rockstar spokesperson, development originally began on the Xbox 360 because earlier development access was available, but it has also been stressed that "there is no target console" and both versions will be technically very similar.[6] According to the Official Xbox Magazine, sent out to subscribers in early May, GTA IV was 66% complete at the time of writing.[7]
Цитата:
Plot

Niko Bellic is an Eastern European immigrant in his mid-thirties, who has come to Liberty City to pursue the "American Dream". Niko was persuaded to move to Liberty City by his cousin Roman, who claimed in multiple e-mails to Niko that he was living a fabulous life, with two women, four hot tubs and fifteen sports cars; but he was in fact telling lies to hide his own failures.

Roman is the only person Niko knows in Liberty City to begin with, and is one of his major connections in the first part of the game. Niko is a tough character, whereas Roman is friendly. Roman is heavily in debt and a lot of people are after him. He desperately needs Niko's support, hence the reason he deceived Niko into traveling to Liberty City. They are constantly bickering. It is later revealed that Niko has also been avoiding other, as yet undisclosed, problems at home.

According to Dan Houser, "virtually none" of the characters from the previous games are returning, as a lot of them are dead anyway.[13]

Locations

Niko outside Roman's taxi depot[14]

Rockstar has recreated four of the five boroughs in New York City, as well as parts of New Jersey. Broker is the GTA IV equivalent of Brooklyn, Manhattan is now called Algonquin, Queens is now Dukes, the Bronx is Bohan, and New Jersey is Alderney (after the Channel Island of the same name). The total area of the map is smaller than Grand Theft Auto: San Andreas, but the new rendition of Liberty City will be more detailed, and larger than any previous individual cities in the GTA series. Additionally, according to the Official Playstation 2 Magazine UK, "to get from one side of the new and improved Liberty City to the other will take you at least an hour." Rockstar has stated that it's the biggest single city in a GTA game yet, and although smaller than San Andreas, it is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[6] Furthermore, developers are still deciding whether bridges will be used to cordon off certain areas, by way of blocking access to cross them.[2] However, eventually the player will be able to lead Niko Bellic to explore Roosevelt Island and cross the Brooklyn, Manhattan and Williamsburg bridges.

The GTA IV equivalent of the Statue of Liberty is called the "Statue of Happiness", and DUMBO (Down Under the Manhattan Bridge Overpass) is known as "BOABO" (Beneath the Offramp of the Algoquin Bridge Overpass).

Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.

Liberty City in Grand Theft Auto IV.

A Staten Island-esque area will not be featured in the game for the reason that Rockstar believes it would not be fun to play there; Dan Houser also states that that there would not be any "dead spots" or "irrelevant space" within Liberty City such as the wide open deserts in San Andreas.

Pedestrians are much more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their nose, coughing and interacting with each other through laughter and threatening remarks. Pedestrians and traffic flow will also be different depending on the time of day.

Dan Houser has also confirmed that an area resembling Central Park will be in the game.

It has been announced that some meetings in the game will take place high in the office buildings of skyscrapers which will subsequently allow Niko to throw people off the buildings. However, Niko won't be able to access all the buildings in the game.

Gameplay

Titles in the GTA series have traditionally been heavily mission based (fixed missions must be completed to progress through each game), but the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other."[6]

An Xbox 360 demo of Grand Theft Auto IV published in the May 2007 issue of Game Informer reveals that the storyline begins with Bellic standing inside the taxi depot (which Roman operates in the borough of Broker in a converted industrial garage), working at a cluttered desk in a shabby environment. Bellic walks to a brownstone house in Broker, where he pushes open the door and pulls out his pistol—the living room, however, is not occupied. He then moves onto the kitchen, which he also finds to be empty.

He pushes his way through the back door and smashes the window of a red four-door car using his elbow. The broken glass falls onto the street and the seat of the car, as Bellic unlocks it from the inside. He hotwires the car and sets off to his next destination. The camera angle behind the car is closer to the vehicle than in previous GTA titles, which enables more detail on the car to be seen. After selecting a radio station, Bellic navigates to a section of the BOABO arriving at a dockside. Pigeons can be heard in the sky, and waves can be heard rustling in the water.

Bellic then pulls out his cellphone, which has options for Phonebook, Messages, Organizer, and Camera on its LCD screen. He selects Phonebook, and he is then presented with another set of options: City Contact, Docks Friend, and Cab Contact. After a brief conversation, he informs the receiver to meet him at the docks.

The May 2007 issue of Game Informer reveals that after the initial load sequence, no such occurrences persist when entering/exiting buildings or crossing islands. The extent of the loadtime-free expectation in the game has also been commented on, when a Rockstar spokesperson claimed: "You can basically play the game from beginning to end without a single load screen."[6] Additionally, the player will not be able to fly planes[15], unlike previous installments in the Grand Theft Auto series; helicopters, however, will be flyable onto any building rooftop, and there is also a confirmed airport. [13]

Details are also revealed that demonstrate how variations in the terrain cause the way the character walks to change. The way the player moves is controlled by a physics engine instead of purely pre-written animations, therefore enabling character movements to be more realistic. The engine used is the Rockstar Advanced Game Engine, or RAGE. Rockstar Games announced that Euphoria by NaturalMotion would be used in future Rockstar titles. It is undetermined if this software will be used in collaboration with RAGE in the final version of the game.[16]

The player will also be able to perform a variety of new actions such as climbing telephone poles, fire escapes and pushing people who bump into him, and calling a woman for a date.[17] When selecting the mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here" et cetera.

Bellic’s outfit can be changed throughout the game; however, it will not be possible to customize his physique as in San Andreas[6].

Stealing a parked car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, before hotwiring it - only then can he use it. Also, there will be several animation variations to sneaking up to a car and breaking it. The way Niko enters the car would look different each time depending where and how he is in relation to the car. Because of the NaturalMotion system used in the game, the way the character will approach the car will be completely random. The trunks of cars will also be utilised by the player, though specific details are unknown. Furthermore, players will be able to choose from four different camera views whilst in a car according to their needs. The player will also be able to control vehicles such as boats and helicopters[citation needed].

When Niko pulls out a weapon, the camera positions itself above his shoulder (ala Resident Evil 4), and a view-finder appears at the centre of the screen. It's possible to lock a target and move laterally to avoid incoming shots. Hand to hand combat is also being reworked, and will feel "much more natural" than before[citation needed].

Additionally, Niko will be able to travel around the city in buses and trains. Bus timings can be viewable at bus stops although nothing else has been confirmed.

Also, it has been revealed that every street in the game will have a name for the reason that some missions will require the player to go to a specific address.[18]

Furthermore, the second trailer released by Rockstar on 28th June 2007 revealed that Niko will be able to cling on to the back of moving vehicles, as well as holding on to the skids of helicopters.

Soundtrack

Philip Glass, the composer of the music used in the original trailer, will be involved in the production of GTA IV's soundtrack. The soundtrack was described as "modern and suits the mood perfectly". [6] Glass' "Pruitt-Igoe" theme from Koyaanisqatsi was utilized for the teaser trailer.

Dan Houser has said that Rockstar is "certainly evolving the way the radio works". According to Official Xbox Magazine, one of the radio stations includes an "Eastern European-sounding" dancing theme. Other music announced as a placeholder for the press includes Russian and East Coast rap[19]. The range of music in GTA IV will span different decades and genres, according to a Rockstar spokesperson, and the first confirmed track in the early build shown to the media is "Sorrow Tears and Blood" by Fela Kuti[6] .

Audio

Various media outlets have reported on the quality of GTA IV's advanced sound engine. One describes the realism of the traffic noise on the streets, noting the "varying volume and intensity of car horns and the constant hum of traffic", as well as "the frequent deafening rattle of trains hurtling through the subway."[6] As part of GTA IV's new physics, the player will be able to hear and feel the bass of vehicles passing by with their radio turned on.

Multiplayer

Multiplayer in the game has been confirmed. However, it will not be an MMO, as Houser had previously suggested when citing Everquest as a source of inspiration. There will be numerous multiplayer modes, including co-op, although playing the single player game through co-operative mode is not possible.[citation needed] However, such forms of co-operative gameplay through the single player game could be between the main character and an accomplice of which is to be protected and escorted because of the mission objectives.

Episodic content

During Microsoft's 2006 E3 press conference on May 9, it was announced that Grand Theft Auto IV would be available for the Xbox 360 and that Rockstar Games will offer exclusive episodic content via Xbox Live for the Xbox 360 version. This had been confirmed by Rockstar, announcing two extra, exclusive episodes.[20] After the press conference, Rockstar Games' parent company, Take-Two Interactive, posted a press release announcing Grand Theft Auto IV will be released simultaneously for the Xbox 360 and PlayStation 3 platforms. On February 28, 2007 it was announced that exclusive episodic content will be introduced starting in 2008.[21]

Peter Moore, head of Microsoft's Interactive Entertainment Business division announced that Rockstar Games is working on two downloadable packs for GTA IV exclusively on the 360, which will probably be available within months of the game's release date. Moore described downloadable content as "epic episode packs", and not just extra cars or characters. A press release during the conference said that the packs would add "hours of entirely new gameplay" to the game.[22] The official Xbox website states that these episodes will last a minimum of 10 hours.[23] Details on the pricing of these downloads have not yet been revealed, though it would almost certainly not be released for free, as Take-Two Interactive's former CEO, Paul Eibeler, have said numerous times that these downloads would provide "additional revenue streams" to the company.

As part of a conference call following the release of Take-Two Interactive's Second Quarter Fiscal 2007 financial results, the company's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of US$50 Million for exclusivity of this content split equally between the two packs.[24] The payments can be found referenced in the company's Second Quarter Fiscal 2007 financial results as "Deferred revenue".
__________________
Дорогие оптимист, пессимист и реалист. Пока вы спорили о стакане с водой. Я его выпил.
Опортюнист.
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Старый 09.07.2007, 15:12     # 4
maximka4
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maximka4 Известность не заставит себя ждатьmaximka4 Известность не заставит себя ждать
я читал на аг, что на pc гта выйдет только осенью 2009 года, это правда? есть какие-нибуть новости по этому поводу? а то не хочеться как-то ps3 покупать.(
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Старый 17.07.2007, 10:02     # 5
whome
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whome Нуль без палочки
maximka4

таковы законы маркетинга} Sony же надо продавать ps3, вот она и рассчитывает на фанатов.
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Старый 20.07.2007, 23:02     # 6
messiah
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messiah Нуль без палочки
Полный бред, GTA4 никогда не выйдет на PS2, сейчас готовятся только PS3/x360 версии, возможно позже будет PC.
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