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Старый 28.10.2005, 15:03     # 1
Alrt
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Alrt - Гад и сволочь
Hello World Collection

Код:
1C-Enterprise

// Hello World in 1C:Enterprise built-in script language

Message("Hello, World!");

ABAP4

REPORT ZHB00001.
*Hello world in ABAP/4 *
WRITE: 'Hello world'.

Actionscript-Flash5

// Hello World in Actionscript (up to Flash 5, IDE only)

trace ("Hello World");

Actionscript-FlashMX

// Hello World in Actionscript (Flash MX onwards) 

_root.createTextField("mytext",1,100,100,300,100);
mytext.multiline = true;
mytext.wordWrap = true;
mytext.border = false;

myformat = new TextFormat();
myformat.color = 0xff0000;
myformat.bullet = false;
myformat.underline = true;

mytext.text = "Hello World!";
mytext.setTextFormat(myformat)

Ada

-- Hello World in Ada

with TEXT_IO; use TEXT_IO;
procedure Hello is
  pragma MAIN;
begin
  PUT ("Hello World!");
end Hello;

Algol-60

'BEGIN'
   'COMMENT' Hello World in Algol 60;
    OUTPUT(4,'(''('Hello World!')',/')')
'END'

Algol-68

( # Hello World in Algol 68 # print(("Hello World!",newline)))

Amiga-E

-> Hello World in Amiga-E

PROC main() IS WriteF('Hello World\n')


APL

Hello World for APL. "[]" and "<-" are a single character in APL.
Comment character is Alt-comma.

[]<-'Hello World!'


AppleScript

-- "Hello World" in AppleScript:

display dialog "Hello World"


ASP-JavaScript

Hello World for Microsoft ASP (in JavaScript)

<%@ language="javascript" %>
<html><body>
<%
Response.Write('Hello World!');
%>
</body></html>


ASP-VBE

<!-- Hello World in ASP-VBE (Visual Basic Script Encided) -->
<html>
<script language="VBScript.Encode">#@~^HQAAAA==@#@&HdTAK6PrCsVKP    WMV[Zr@#@&HwcAAA==^#~@</script>
</html>


ASP-VBS

Hello World for Microsoft ASP (in VBScript)

<%@ language="vbscript" %>
<html><body>
<%
Response.write "Hello World!"
%>
</body></html>

Assembler-6502

; Hello World for 6502 Assembler (C64)

ldy #0
beq in
loop:
jsr $ffd2
iny
in:
lda hello,y
bne loop
rts
hello: .tx "Hello World!"
       .by 13,10,0


Assembler-68000-Amiga

; Hello World in 68000 Assembler for dos.library (Amiga)

        move.l  #DOS
        move.l  4.w,a6
        jsr     -$0198(a6)      ;OldOpenLibrary
        move.l  d0,a6
        beq.s   .Out
        move.l  #HelloWorld,d1

A)      moveq   #13,d2
        jsr     -$03AE(a6)      ;WriteChars

B)      jsr     -$03B4          ;PutStr

        move.l  a6,a1
        move.l  4.w,a6
        jsr     -$019E(a6)      ;CloseLibrary
.Out    rts

DOS          dc.b    'dos.library',0
HelloWorld   dc.b    'Hello World!',$A,0


Assembler-68000-AtariST

; Hello World in 68000 Assembler (Atari ST)

     move.l #helloworld,-(A7)
     move   #9,-(A7)
     trap   #1
     addq.l #6,A7
     move   #0,-(A7)
     trap   #1
helloworld:
     dc.b "Hello World!",$0d,$0a,0


Assembler-68008

; Hello World in 68008 Assembler (Sinclar QL)

     move.l #0,a0
     lea.l  mess,a1
     move.w $d0,a2
     jsr    (a2)
     rts
mess dc.w   12
     dc.b   'Hello World!',10
     end


Assembler-DG-Nova

                        .TITL HELLO
02                      ; "HELLO, WORLD" FOR NOVA RUNNING RDOS
03                      ; USES PCHAR SYSTEM CALL
04                      .NREL
05                      .ENT START
06
07              START:
08 00000'022424 DOCHAR: LDA 0,@PMSG     ; LOAD AC0 WITH NEXT CHARACTER,
09 00001'101015         MOV# 0,0,SNR    ; TEST AC0;
10 00002'000412          JMP DONE ; SKIPPED IF NONZERO
11 00003'006017         .SYSTM
12 00004'010000         .PCHAR          ; PRINT FIRST
13 00005'000413          JMP ER ; SKIPPED IF OK
14 00006'101300         MOVS 0,0        ; SWAP BYTES
15 00007'006017         .SYSTM
16 00010'010000         .PCHAR          ; PRINT SECOND
17 00011'000407          JMP ER ; SKIPPED IF OK
18 00012'010412         ISZ PMSG        ; POINT TO NEXT WORD
19 00013'000765         JMP DOCHAR      ; GO AROUND AGAIN
20
21 00014'006017 DONE:   .SYSTM          ; NORMAL EXIT
22 00015'004400         .RTN
23 00016'000402          JMP ER
24 00017'063077         HALT
25 00020'006017 ER:     .SYSTM          ; ERROR EXIT
26 00021'006400         .ERTN
27 00022'063077          HALT
28 00023'063077         HALT
29
30 00024'000025'PMSG:   .+1     ; ADDRESS OF FIRST WORD OF TEXT
31                      ; NOTE BYTES ARE PACKED RIGHT-TO-LEFT BY DEFAULT
32 00025'042510         .TXT /HELLO, WORLD!<15><12>/ ; THAT'S CR LF
33       046114
34       026117
35       053440
36       051117
37       042114
38       006441
39       000012
40 00035'000000         0 ; FLAG WORD TO END STRING
41
42                      .END START


Assembler-IBM-370

TITLE 'Hello World for IBM Assembler/370 (VM/CMS)'
HELLO    START
BALR  12,0
USING *,12
*
WRTERM 'Hello World!'
*
SR    15,15
BR    14
*
END   HELLO


Assembler-Intel

; Hello World for Intel Assembler (MSDOS)

mov ax,cs
mov ds,ax
mov ah,9
mov dx, offset Hello
int 21h
xor ax,ax
int 21h

Hello:
  db "Hello World!",13,10,"$"


Assembler-MIPS

## Hello Word in Assemlber for the MIPS Architecture

.globl main

main:   jal hwbody              #call Hello Word Procedure
       trap 10                 #exit

hwbody: addi $30, $30,-4        #we need to preserve
       sw $4, 0($30)           #existing values in register 4

       addi $4,$0,72           # H
       trap 101
       addi $4,$0,101          # e
       trap 101
       addi $4,$0,108          # l
       trap 101
       trap 101                # l
       addi $4,$0,111          # o
       trap 101
       addi $4,$0,32           # <space>
       trap 101
       addi $4,$0,87           # W
       trap 101
       addi $4,$0,111          # o
       trap 101
       addi $4,$0,114          # r
       trap 101
       addi $4,$0,108          # l
       trap 101
       addi $4,$0,100          # d
       trap 101
       addi $4,$0,33           # !
       trap 101
       addi $4,$0,10           # \n
       trap 101

done:   lw $4, 0($30)           #restore values
       addi $30, $30, 4        #in register 4
       jr $31                  #return to the main


Assembler-MMIX

*	Hello World in Assembler 
*	for the MMIX Computer 

       LOC   #100
Main   GETA  $255,String
       TRAP  0,Fputs,StdOut
       TRAP  0,Halt,0
String BYTE  "Hello, world!",#a,0


Assembler-PDP11

;       Hello World in Assembler for the DEC PDP-11 with the
;	RSX-11M-PLUS operating system
;
        .title Hello
        .ident /V0001A/
        .mcall qiow$s, exit$s
        .psect $code,ro,i
start:  qiow$s #5,#5,,,,<#str, #len, #40>
        exit$s
        .psect $data,ro,d
str:    .ascii / Hello World!/
        len=.-str
        .end start


Assembler-PDP8

/ Hello World in Assembler for the DEC PDP-8
*200
hello,    cla cll
        tls            / tls to set printer flag.
        tad charac    / set up index register
        dca ir1        / for getting characters.
        tad m6        / set up counter for
        dca count    / typing characters.
next,    tad i ir1    / get a character.
        jms type    / type it.
        isz count    / done yet?
        jmp next    / no: type another.
        hlt

type,    0            / type subroutine
        tsf
        jmp .-1
        tls
        cla
        jmp i type
charac,    .            / used as initial value of ir1
        310 / H
        305 / E
        314 / L
        314 / L
        317 / O
        254 / ,
        240 /
        327 / W
        317 / O
        322 / R
        314 / L
        304 / D
        241 / !
m6,        -15
count,    0
ir1 = 10
$


Assembler-VP

; Hello World in VP Assembler for intent (Amiga Anywhere)

.include 'tao'

tool 'home/hello',VP,TF_MAIN,8192,0
	ent (-:-)
		qcall lib/print,(hello_world.p : i~)
		ret ()
	entend

	data

hello_world:
	dc.b "Hello World!",ASCII_LF,0

toolend


Assembler-Win32

; Hello world in Assembler for the Win32 architecture

TITLE Hello world in win32. Tasm

VERSION T310
Model use32 Flat,StdCall

start_code segment byte public 'code' use32
begin:
 Call MessageBox, 0, offset sHallo, offset caption, 0
 Call ExitProcess, 0
start_code Ends

start_data segment byte public 'data' use32

sHallo  db 'Hello world',0
caption	db "Hi",0

start_data Ends
End begin


Assembler-Z80-Console

; This is a "Hello World" program for Z80 and TMS9918 / TMS9928 / TMS9929 /
; V9938 or V9958 VDP.
; That means that this should work on SVI, MSX, Colecovision, Memotech,
; and many other Z80 based home computers or game consoles.
;
; Because we don't know what system is used, we don't know where RAM
; is, so we can't use stack in this program.
;
; This version of Hello World was written by Timo "NYYRIKKI" Soilamaa
; 17.10.2001
;
;----------------------------------------------------------------------
; Configure this part:

DATAP: EQU #98 ; VDP Data port #98 works on all MSX models
; (TMS9918/TMS9929/V9938 or V9958)
; #80 works on SVI 
; (for other platforms you have to figure this out by your self)

CMDP: EQU #99 ; VDP Command port #99 works on all MSX models
; (TMS9918/TMS9929/V9938 or V9958)
; #81 works on SVI
; (for other platforms you have to figure this out by your self)
;-----------------------------------------------------------------------
; Program starts here:

ORG 0 ; Z80 starts always from here when power is turned on
DI ; We don't know, how interrupts works in this system, so we disable them.

; Let's set VDP write address to #0000
XOR A
OUT (CMDP),A
LD A,#40
OUT (CMDP),A

; Now let's clear first 16Kb of VDP memory
LD B,0
LD HL,#3FFF
LD C,DATAP
CLEAR:
OUT (C),B
DEC HL
LD A,H
OR L
NOP ; Let's wait 8 clock cycles just in case VDP is not quick enough.
NOP
JR NZ,CLEAR

; Now it is time to set up VDP registers:
;----------------------------------------
; Register 0 to #0
;
; Set mode selection bit M3 (maybe also M4 & M5) to zero and 
; disable external video & horizontal interrupt
LD C,CMDP
LD E,#80

OUT (C),A
OUT (C),E
;---------------------------------------- 
; Register 1 to #50
;
; Select 40 column mode, enable screen and disable vertical interrupt

LD A,#50
INC E
OUT (C),A
OUT (C),E
;---------------------------------------- 
; Register 2 to #0
;
; Set pattern name table to #0000

XOR A
INC E
OUT (C),A
OUT (C),E
;---------------------------------------- 
; Register 3 is ignored as 40 column mode does not need color table
;
INC E
;---------------------------------------- 
; Register 4 to #1
; Set pattern generator table to #800

INC A
INC E

OUT (C),A
OUT (C),E
;---------------------------------------- 
; Registers 5 (Sprite attribute) & 6 (Sprite pattern) are ignored 
; as 40 column mode does not have sprites

INC E
INC E
;---------------------------------------- 
; Register 7 to #F0
; Set colors to white on black

LD A,#F0
INC E
OUT (C),A
OUT (C),E
;----------------------------------------

; Let's set VDP write address to #808 so, that we can write
; character set to memory
; (No need to write SPACE it is clear char already)
LD A,8
OUT (C),A
LD A,#48
OUT (C),A

; Let's copy character set
LD HL,CHARS
LD B, CHARS_END-CHARS
COPYCHARS:
LD A,(HL)
OUT (DATAP),A
INC HL
NOP ; Let's wait 8 clock cycles just in case VDP is not quick enough.
NOP
DJNZ COPYCHARS

; Let's set write address to start of name table
XOR A
OUT (C),A
LD A,#40
OUT (C),A

; Let's put characters to screen
LD HL,ORDER
LD B,ORDER_END-ORDER
COPYORDER:
LD A,(HL)
OUT (DATAP),A
INC HL

JR OVERNMI
NOP
NOP

; Here is address #66, that is entry for NMI
RETN ;Return from NMI

OVERNMI:
DJNZ COPYORDER

; The end
HALT

; Character set:
; --------------
ORDER:
DEFB 1,2,3,3,4,0,5,4,6,3,7
ORDER_END:

CHARS:

; H
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %11111000
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %00000000
; e
DEFB %00000000
DEFB %00000000
DEFB %01110000
DEFB %10001000
DEFB %11111000
DEFB %10000000
DEFB %01110000
DEFB %00000000
; l
DEFB %01100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %01110000
DEFB %00000000
; o
DEFB %00000000
DEFB %00000000
DEFB %01110000
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %01110000
DEFB %00000000
; W
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %10101000
DEFB %10101000
DEFB %11011000
DEFB %10001000
DEFB %00000000

; r
DEFB %00000000
DEFB %00000000
DEFB %10110000
DEFB %11001000
DEFB %10000000
DEFB %10000000
DEFB %10000000
DEFB %00000000
; d
DEFB %00001000
DEFB %00001000
DEFB %01101000
DEFB %10011000
DEFB %10001000
DEFB %10011000
DEFB %01101000
DEFB %00000000
chars_end:

[B]Assembler-ZX81[B]

; Hello World in Assembler for the ZX81 (Zilog Z80)

          CALL SPRINT
          DEFM HELLO WORLD.
          DEFB FF
          RET
SPRINT    POP HL
          LD A,(HL)
          INC HL
          PUSH HL
          CP FF
          RET Z
          CALL PRINT
          JR SPRINT


AutoIT3

;Hello, World for AutoIT3  http://www.autoitscript.com

msgbox(0,"Hello World",0)


AviSynth

Hello World for AviSynth Video Editor.
Requires AVI and WAV file.

video = AVISource("someoneSayingHelloWorld.avi")
sound_track = WAVSource("someoneSayingHelloWorld.wav")
AudioDub(video, sound_track)
subtitle("Hello World!")

awk

# Hello World in awk
BEGIN {
  print "Hello World!"
  exit
}
Код:
B

/* Hello World in B */

main() {
  extern a, b, c;
  putchar (a); putchar (b); putchar (c); putchar ('!*n');
}

a 'hell' ;
b 'o, w' ;
c 'orld' ;

 
BAL

Hello World in IBM mainframe Basic Assembler Language (BAL)

HELLO    CSECT
         STM   R14,R12,12(R13)
         LR    R12,R15
         USING HELLO,R12
         LA    R10,SAVEAREA
         ST    R13,4(R10)
         ST    R10,8(R13)
         LR    R13,R10
*
         WTO   'HELLO WORLD',ROUTCDE=1
*
         L     R13,4(R13)
         LM    R14,R12,12(R13)
         SR    R15,R15
         BCR   B'1111',R14
*
SAVEAREA DS    18F
         LTORG
R0       EQU   0
R1       EQU   1
R2       EQU   2
R3       EQU   3
R4       EQU   4
R5       EQU   5
R6       EQU   6
R7       EQU   7
R8       EQU   8
R9       EQU   9
R10      EQU   10
R11      EQU   11
R12      EQU   12
R13      EQU   13
R14      EQU   14
R15      EQU   15
         END   HELLO

 
BASIC

10 REM Hello World in BASIC
20 PRINT "Hello World!"

 
bc

#!/usr/bin/bc -q
# Hello World for the Unix "bc" calculator

print "Hello World!\n"

 
BCPL

// Hello world in BCLP
GET "libhdr"

LET start() = VALOF
$( writes("Hello world*N")
   RESULTIS 0
$)

 
Beta

{ *** Hello World in BETA ***}
(#
  do
     'Hello World!'->putLine
#)

 
BrainFxxx

Hello World in BrainF***.

++++++++++[->+++++++>++++++++++>+++++++++++>
+++++++++++>++++>+++>+++++++++>+++++++++++>+
+++++++++>+++<<<<<<<<<<]>++.>+.>--..>+.>++++
.>++.>---.<<<.>>>>++++.<<<<<.>>>>>>.>+++.

 
BS2000

/BEGIN-PROCEDURE LOGGING=N
/REMARK "HELLO WORLD" IN BS2000 (SDF)
/ASSIGN-SYSDTA TO-FILE=*SYSCMD
/WRITE-TEXT 'HELLO WORLD!'
/SET-JOB-STEP
/ASSIGN-SYSDTA TO-FILE=*PRIMARY
/END-PROCEDURE

 
C++

// Hello World in C++

#include <iostream.h>

main()
{
    cout << "Hello World!" << endl;
    return 0;
}

 
C++-Epoc

// Hello World in C++, Epoc style (for Symbian OS)

#include <eikapp.h>
#include <eikdoc.h>
#include <eikappui.h>

class CHelloWorldAppUi;
class CEikApplication;
class CHelloWorldAppView;

class CHelloWorldApplication : public CEikApplication
    {
        public:
            TUid AppDllUid() const;
        protected:
            CApaDocument* CreateDocumentL();
    };

class CHelloWorldDocument : public CEikDocument
    {
        public:
            static CHelloWorldDocument* NewL(CEikApplication& aApp);
            static CHelloWorldDocument* NewLC(CEikApplication& aApp);
            ~CHelloWorldDocument(){};
        public:
            CEikAppUi* CreateAppUiL();
        private:
            void ConstructL() {};
            CHelloWorldDocument(CEikApplication& aApp){};
    };

class CHelloWorldAppUi : public CEikAppUi
    {
        public:
                void ConstructL();
                CHelloWorldAppUi(){};
                ~CHelloWorldAppUi(){};
    };

static const TUid KUidHelloWorldApp = {0x10005B91};

GLDEF_C TInt E32Dll(TDllReason )
    {
    return KErrNone;
    }

EXPORT_C CApaApplication* NewApplication() 
    {
    return (new CHelloWorldApplication);
    }

CApaDocument* CHelloWorldApplication::CreateDocumentL()
    {  
    CApaDocument* document = CHelloWorldDocument::NewL(*this);
    return document;
    }

TUid CHelloWorldApplication::AppDllUid() const
    {
    return KUidHelloWorldApp;
    }
    
CHelloWorldDocument* CHelloWorldDocument::NewL(CEikApplication& aApp)
    {
    CHelloWorldDocument* self = NewLC(aApp);
    CleanupStack::Pop(self);
    return self;
    }

CHelloWorldDocument* CHelloWorldDocument::NewLC(CEikApplication& aApp)
    {
    CHelloWorldDocument* self = new (ELeave) CHelloWorldDocument(aApp);
    CleanupStack::PushL(self);
    self->ConstructL();
    return self;
    }

CEikAppUi* CHelloWorldDocument::CreateAppUiL()
    {
    CEikAppUi* appUi = new (ELeave) CHelloWorldAppUi;
    return appUi;
    }

void CHelloWorldAppUi::ConstructL()
    {
    BaseConstructL();

    _LIT(message,"Hello!");
    CAknInformationNote* informationNote = new (ELeave) CAknInformationNote;
    informationNote->ExecuteLD(message);
    }

 
C++-ISO

// Hello World in ISO C++

#include <iostream>

int main()
{
    std::cout << "Hello World!" << std::endl;
}

 
C++-MFC

// Hello World in C++ for Microsoft Foundation Classes
// (Microsoft Visual C++).

#include <afxwin.h>

class CHello : public CFrameWnd
{
public:
    CHello()
    {
        Create(NULL,_T("Hello World!"),WS_OVERLAPPEDWINDOW,rectDefault);
    }
};

class CHelloApp : public CWinApp
{
public:
    virtual BOOL InitInstance();
};

BOOL CHelloApp::InitInstance()
{
    m_pMainWnd = new CHello();
    m_pMainWnd->ShowWindow(m_nCmdShow);
    m_pMainWnd->UpdateWindow();
    return TRUE;
}

CHelloApp theApp;

 
C++-Qt

// Hello World in C++ for the Qt framework

#include <qapplication.h>
#include <qlabel.h>

int main(int argc, char *argv[])
{
  QApplication a(argc, argv);
  QLabel l("Hello World!", 0);
  l.setCaption("Test");
  l.setAlignment(Qt::AlignCenter);
  l.resize(300, 200);
  a.setMainWidget(&l);
  l.show();
  return(a.exec());
}

 
C-Ansi

/* Hello World in C, Ansi-style */

#include <stdio.h>
#include <stdlib.h>

int main(void)
{
  puts("Hello World!");
  return EXIT_SUCCESS;
}

 
C-Curses

/* Hello World in C for Curses */

#include <curses.h>
main()
{
  initscr();
  addstr("Hello World!\n");
  refresh();
  endwin();
  return 0;
}

 
C-GEM

/* Hello World for C with GEM */

#include <aes.h>
main()
{
  appl_init();
  form_alert(1,"[0][Hello World!][Ok]");
  appl_exit();
  return 0;
}

 
C-Intuition

/* Hello World in C for Intution (Amiga GUI) */

#include <intuition/intuition.h>

struct IntuitionBase *IntuitionBase = NULL;

struct IntuiText hello_text = {-1,-1,JAM1,0,0,NULL,"Hello World!",NULL };
struct IntuiText ok_text    = {-1,-1,JAM1,0,0,NULL,"Ok",NULL };

void main(void)
{
   IntuitionBase = (struct IntuitionBase *)
                   OpenLibrary("intuition.library", 0);
   AutoRequest(NULL, &hello_text, NULL, &ok_text, NULL, NULL, 100, 50);
   CloseLibrary(IntuitionBase);
}

 
C-K+R

/* Hello World in C, K&R-style */

main()
{
  puts("Hello World!");
  return 0;
}

 
C-Objective

/* Hello World in Objective-C.
** Since the standard implementation is identical to K&R C,
** a version that says hello to a set of people passed on
** the command line is shown here.
*/

#include <stdio.h>
#include <objpak.h>
int main(int argc,char **argv)
{
    id set = [Set new];
    argv++;while (--argc) [set add:[String str:*argv++]];
    [set do:{ :each | printf("hello, %s!\n",[each str]); }];
    return 0;
}

 
C-PresManager

/* Hello World for C with PresentationManager / OS/2 2.11  */

#define INCL_WIN

#include <os2.h>

int main( void )
{
   HMQ   hmq;

   hmq = WinCreateMsgQueue( 0, 0 );

   WinMessageBox( HWND_DESKTOP, HWND_DESKTOP, (PSZ)"Hello World!",
      (PSZ)"", 0, MB_OK );

   WinDestroyMsgQueue( hmq );

   return 0;
}

 
C-Sharp

// Hello World in Microsoft C# ("C-Sharp").

using System;

class HelloWorld
{
    public static int Main(String[] args)
    {
        Console.WriteLine("Hello, World!");
        return 0;
    }
}

 
C-Windows

/* Hello world in C for MS-Windows */

#include <windows.h>

int PASCAL WinMain(HINSTANCE hInstance,
  HINSTANCE hPrevInstance, LPSTR CmdLine, int Show)
{
  MessageBox(GetActiveWindow(), "Hello World!", "Hello Windows World", MB_OK);
  return 0;
}

 
C-X11-Athena

/* Hello World in C with X11 using Athena widgets */

#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Xaw/Label.h>

main(int argc,char **argv)
{
  XtAppContext app_context;
  Widget toplevel,hello;

  toplevel = XtVaAppInitialize(&app_context,"XHello",NULL,0,
    &argc,argv,NULL,NULL);
  hello = XtVaCreateManagedWidget("Hello World!",labelWidgetClass,
    toplevel,(void*)0);

  XtRealizeWidget(toplevel);

  XtAppMainLoop(app_context);
  return 0;
}

 
CAML-Light

(* Hello World in CAML Light *)

let hello =
   print_string "Hello World!";
;;

 
Clean

// Hello World in Clean

module hello

Start :: String
Start = "Hello World!\n"

 
Clipper

// Hello World in Clipper

@ "Hello World"

 
Cobol

       * Hello World in Cobol

*****************************
IDENTIFICATION DIVISION.
PROGRAM-ID. HELLO.
ENVIRONMENT DIVISION.
DATA DIVISION.
PROCEDURE DIVISION.
MAIN SECTION.
DISPLAY "Hello World!"
STOP RUN.
****************************


Cocoa

// Hello World in Cocoa Obj-C (OS X)

#import <Foundation/Foundation.h>

int main (int argc, const char * argv[]) {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

    NSLog(@"Hello, World!");
    [pool release];
    return 0;
}

 
ColdFusion

<!---Hello world in ColdFusion--->

<cfset message = "Hello World">
<cfoutput> #message#</cfoutput>

 
CommandScript

#Hello World in Command Script 3.1
#Meta.Name: "Hello World"

#Block(Main).Start
    echo "Hello World!"
#Block(Main).End
Продолжение следует...
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Я не злопамятный. Я злой, но память у меня плохая и никуда я ничего не записываю. Могу отомстить, забыть, потом снова отомстить...


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