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ВСЕМ-ВСЕМ-ВСЕМ!!!!
Вот и вышел патч, но только для АНГЛИСКОЙ версии!!!
Весит 22 метра...
Брать вот тут: __ftp://ftp.cenega.co.uk/Aftershock/patch/UFOAftershock_Patch_1_1.ZIP
Вот неполный список фиксов (указаны критические):
The patch fixes (among other) following issues:
Options
* A dialogue appears when the game needs to be restarted in order for changes to take effect
Localization
* The equipment of hired soldiers is correctly localized
* The name of an enemy weapon is displayed correctly
Strategic game
* Crash when changing base defense level fixed
* Negative prerequisites in research tree are interpreted correctly
* Drone is properly resized when dragged in the Equipment screen
* All composed items have a default name
* Improved skipping actions in event scripts
* Research and Manufacture screen improved for more convenient control
* Icons and description in Glossary corrected
* A chance of a faction spontaneously offering a territory after successful help mission correspond to the diplomatic standing more
* Quicksave on Myrmecol works properly
Squad & Equipment
* Random disappearance of soldiers in Equipment screen fixed
* Correct 'operation' technologies are required for equipping certain weapons
* Issues with cyborg chipsets and cyborg implants fixed
* Issues with grenade launchers and incendiary grenades fixed
* Issues with psi detector fixed
* Drone autodestruction device works
* Skills can proceed beyond Superheroic level
* Repair kit doesn’t work on people
* Scout 3rd level training works correctly
* Changed stats for some weapons and equipments to improve balance of the game:
o Cyborg basic body is more effective
o Warp medikit, psi weapons and detectors are more effective
o Desert Eagle is more accurate
o Rocket radius is bigger
o Laser rifles can use single shot
o Spas 15 magazine size was rectified
o Brainman is more powerful
Tactical game
* Crash when completing some missions fixed
* Crash in certain Wargot mission fixed
* 'Pillar of Death' name displayed correctly
* 'Pillar of Death' is placed correctly
* The impact of armor on damage calculation fixed
* Units do not talk when confused or otherwise incapacitated
* Total injuries in debriefing corrected (does not include the captured unit)
* Using composed items fixed
* Melee attacks through walls are no longer possible
* Throwing grenades over walls is now possible
* Data in debriefing and unit statistics are corrected
* Loading batteries into the spaceship is corrected
* Radial info for dead units is hidden (visible on mouse over)
* Hiding tutorial window corrected
* Enemy units in the second phase of a mission are fixed
* Terrain passability over destroyed environments fixed
* Camera movement improved
* Experience is not added for aborted missions
* Retrieving items from mission works better
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