Показать сообщение отдельно
Старый 17.06.2002, 22:35     # 4
Unforg1ven
::VIP::
 
Аватар для Unforg1ven
 
Регистрация: 02.03.2002
Адрес: в Кремле
Сообщения: 4 674

Unforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форумеUnforg1ven Популярный человек на этом форуме
NVIDIA GeForce4 TI 4400/4600

The NVIDIA GeForce4TM Ti Graphics Processing Unit (GPU) is the first consumer GPU capable of driving complex geometries and character animations. With its advanced nfiniteFXTM II Engine, superior Accuview AntialiasingTM techniques, and flexible nView TM display technology, the GeForce4 Ti GPU allows end users to experience radically immersive graphical environments complete with unique visual effects, and the most realistic, life-like images ever esperienced on a desktop PC.

FEATURE

- Nfinite II Engine for full programmability
°Dual programmable Vertex Shaders
°Procedural deformations
°Programmable matrix palette skinning
°Real-time hair and fur shading
°Keyframe animation interpolation
°Morphing
°Fog effects: Radial, Elevation,
Non -linear
°Lens effects: Fish eye, Wide angle, Fresnel effects, Water refraction
°Programmable Pixel Shaders
--Phone-style lighting for per-pixel accuracy
--Dot3 bump mapping
--Anisotropic lighting
--Environmental bump mapping (EMBM)
--Procedural textures
--Per-pixel reflections

- Accuview-high-resolution antialiasing
°Accuview technology delivers highest performance and no-penalty Quincunx
AA quality
°Advanced technology ensures rock-solid compatibility with all applications
°New sub pixel sample locations provide improved AA quality
°High quality 4XS mode for incredible image quality

- nView display technology
°nView delivers the maximum flexibility and control in display options.
°nView allows for one card to drive multiple displays of any type(Analog,Digital,TV)
°Allows for multiple configurations of CRTs and digital flat panels
°Multi-desktop intergration
°Advanced window management
°Individual application control

- Lightspeed Memory Architecture II engine for unmatched

performance

°Four independent memory controllers
°Lossless Z-compression
°Z-occlusion culling
°Fast Z-clear
°Auto-precharge
- Shadow Buffers

- Intergrated hardware lighting engine

- DirectX and S3TC texture compression

- Dual cube environment mapping capability
°Reflection maps
°Accurate ,real-time environment reflections

- Hardware accelerated real-time shadows

- True, reflective bump mapping
°Z-correct bump mapping
°Phone-style lighting effects on bump maps with reflections

- High-performance 2D rendering engine
°Optimized for 32-,24-,16-,15- and 8bpp modes
°True-color hardware cursor with alpha
°Multi-buffering (double,triple or quad) for smooth animation and video playback

- High-quality HDTV/DVD playback

- High-definition video processor(HDVP) for full-screen ,full-frame video playback of HDTV and DVD content
°Independent hardware color controls for video overlay
°Hardware color-space conversion(YUV 4:2:2 and 4:2:0)
°Motion compensation
°5-tap horizontal by 3-tap vertical filtering
°8:1 up/down scaling
°Per-pixel color keying
°Multiple video windows supported for CSC and filtering
°DVD sub-picture alpha-blended
°Motion adaptive deinterlacing compositing

- Operating systems
°Windows XP
°Windows 2000
°Windows Me
°Windows NT(all)
°Windows 98,Windows95
°Linux compatible
°Mac OS compatible

- API support
°Complete DirectX support, including DirectX8.1
°Full OpenGL 1.3 support

COMPATIBILITY

- NVIDIA Unified Driver Architecture(UDA)
- Fully compliant professional OpenGL 1.3
API with NVIDIA extensions, on all Linux and Windows operationg systems
- WHQL certificate for Windows XP, Windows Me, Windows 2000, Windows NT,
and Windows 98
- Complete Linux XFree86 drivers
- MAC 9/X OS support


Последний раз редактировалось Unforg1ven; 17.06.2002 в 22:46.
Unforg1ven вне форума